# handle keyboard events for event in pygame.event.get(): if event.type == pygame.QUIT : sys.exit() elif event.type == KEYDOWN and event.key == K_ESCAPE: sys.exit() elif event.type == KEYDOWN and (event.key == K_DOWN or event.key == K_UP): rightPaddle.update( event.key ) elif event.type == KEYDOWN and event.key == K_w: leftPaddle.update( K_UP ) elif event.type == KEYDOWN and event.key == K_s: leftPaddle.update( K_DOWN )